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BB Toolkit

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BB Toolkit

13 ratings

BB Toolkit provides you with super-quick one-click access to frequently used built-in Objects, Lights, Operations, Modifiers and other Features. Additional features (Pro only) include one-click Viewport Overlays, Three Lights Setup, Radial Array, and more (please see Feature & Comparison list below).


BB Toolkit is available in two flavours, Free and Pro.
Please see the Features and Comparison list below for full details on what each version offers.

Blender versions supported and tested: 4.2, 4.1, 4.0, 3.6, 3.5


💪🏼 Utility for all experience levels
Those new to Blender will find BB Toolkit especially useful. Execute tasks quicker than having to remember key combos (I would still encourage you to learn those). Want to add a Cube? Simple, click the Cube button. What about a Subdivision Modifier? No problem. What about a Radial Array? Sure, no problem (Pro only).


🧠 Not just a pretty face
BB Toolkit will highlight any non-uniform Scale and transform values. With the click of a button, "Apply" any Transform property of your choosing, including that pesky non-uniform Scale.

This is an incredibly useful feature that, on it's own, will likely save the day!


🎨 Icons Icons Icons
Have you ever noticed that Blender doesn't have icon-based tool shelves like other 3D software? Wouldn't it be great to have SOME icons to click, rather than having to use a key combo for most things? Well, worry not! BB Toolkit is designed by a designer, for designers. Creativity is a visual treat, so I've designed bespoke icons, each one colour coordinated to align with the feature category. Over time, you'll grow to recognise the what and where by colour and icon.


👉🏼BB Toolkit Features:

  • Real-time detection of non-uniform Scale, with one-click Apply Scale.
  • Toggle Wireframe Overlay (Pro only)
  • Toggle Face Orientation Overlay (Pro only)
  • Add a Three Lights Setup (Pro only)
  • Add a Radial Array (Pro only)
  • Flip Normals (Pro only)
  • Recalculate Normals (Pro only)
  • Merge Vertices by Distance (Pro only)
  • Add Mesh Objects (Plane, Circle, Cube, Cone, UV Sphere, Cylinder, Ico Sphere, Torus, Text, Camera aligned to view)
  • Add Text
  • Add Lights (Area, Point, Spot, Sun)
  • Render Options (Render Samples, Engine, Image, Animation, View)
  • Apply Location, Rotation, Scale, All
  • Add commonly used Modifiers with better defaults: Bevel, Boolean, Mirror, Solidify Subdivision Surface
  • Add a Linear Array


Your support makes a difference
As well as empowering you with one-click features, by purchasing BB Toolkit Pro you'll also be supporting my YouTube channel (Beyond Blender) where I share many Blender tutorials and content, for free. My channel isn't monetised, so every purchase here goes a long way to supporting the work that I do.

Thank you.


Some helpful usage tips for BB Toolkit Pro:

THREE LIGHTS SETUP (or watch the video above)

To add, first select an Object and then click the "Three Lights Setup" button.

How to Rotate all of the Lights at the same time

The Circle you see where the lights converge is the Parent.

Select that, and rotate it as you please (usually in the Z Axis). The lights will all rotate together.

This allows you to reposition them to better suit your camera angle and scene.

Each Light can be moved independently, and will always point towards the convergence point (i.e. the Circle area). This is possible as each light has a "Track To" Constraint assigned to it, each with it's own Empty to track. If you so desire, you can move the appropriate Empty and the corresponding Light will Track it. This means you can point the Lights wherever you like.

RADIAL ARRAY (or watch the video above)

First, place the 3D Cursor at the location at which the Radial Array will revolve around. For example, at the centre of a Face, elements, or an Object. To do this, make your selection and press SHIFT+S and choose "Cursor to Selected" from the menu.

Now, position the Object you wish to add the Radial Array to. For example, it could be a rivet, which you want to repeat and rotate around a cylindrical object. Place the object (scale, move and rotate as necessary) so that it's at the starting point of the array.

With that done, from the BB Toolkit Pro Modifiers section, select "Radial", choose an Axis to Rotate around, and click the "Add" button.

If you chose the wrong Axis, don't worry, you can change it in the Operator Panel - that's the small options window in the bottom left area of the active Viewport.


Latest Release Notes

v1.0.8 Quality of Life updates and Blender 4.2 Extensions compatible.

  • Added compatibility with Blender 4.2 Extensions and Add-ons in Preferences.
  • Install and Uninstall is now fully compatible with Blender 4.2 Extensions.
    It is recommended that you install my add-on as an Extension > Install from Disk.
  • The Operator Panel now shows ALL options when adding meshes to your scene (previously, there would only be a sub-set of these options available).
  • Updated the default options for the Bevel modifier - 3 segments and 'Miter Outer' set to 'Arc' by default.
    This is a very good thing :)
  • Updated the Boolean modifier to significantly increase visual feedback.
    When adding a Boolean modifier, the cookie cutter object will have it's Viewport Display changed to 'Wireframe', allowing you to clearly see the Boolean result.
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